Espen Aarseth
   HOME

TheInfoList



OR:

Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of
video game studies Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with ...
and
electronic literature Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a constr ...
. Aarseth completed his doctorate at the
University of Bergen The University of Bergen ( no, Universitetet i Bergen, ) is a research-intensive state university located in Bergen, Norway. As of 2019, the university has over 4,000 employees and 18,000 students. It was established by an act of parliament in 194 ...
. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor. He is currently a full professor and Head of the
Center for Computer Games Research The Center for Computer Games Research is located at the IT University of Copenhagen, Denmark and was one of the first academic departments entirely dedicated to the scholarly study of digital gaming. Originally a part of the Department of Digital A ...
at the
IT University of Copenhagen The IT University of Copenhagen (Danish language, Danish: ''IT-Universitetet i København'', abbreviated ITU) is a public university and research institution in Copenhagen, Denmark. It is specialized in the Academic discipline#Multidisciplinary, ...
, and principal investigator of a €2 million
ERC Advanced grant The European Research Council (ERC) is a public body for funding of scientific and technological research conducted within the European Union (EU). Established by the European Commission in 2007, the ERC is composed of an independent Scientific ...
for the project Making Sense of Games. Aarseth is also the Editor in Chief of Game Studies,http://gamestudies.org/1103/ed_board Editorial Board for the Game Studies journal the oldest peer reviewed journal in the field of game studies, and member of the Advisory Board of G, A, M, E,http://www.gamejournal.it/about/editorial-board/ Editorial Board for the G, A, M, E journal a journal of comparative videogame analysis.


''Cybertext''

Aarseth's works include groundbreaking ''
Cybertext Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in 1997. Aarseth defined it as a type of ergodic literature where user traverses the te ...
: Perspectives on Ergodic Literature'' (Johns Hopkins UP 1997) book, which was originally his doctoral thesis. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges. The book introduces the concept of
ergodic literature Ergodic literature is a term coined by Espen J. Aarseth in his book ''Cybertext—Perspectives on Ergodic Literature'' to describe literature in which nontrivial effort is required for the reader to traverse the text. The term is derived fr ...
, which is a text that requires non-trivial effort to be traversed. The book also contains a well-known (pre-ludological) theory, "typology of cybertext" which allows ergodic texts to be classified by their functional qualities. (In Aarseth's later work with Solveig Smedstad & Lise Sunnanå this typology of cybertext transforms into "a multi-dimensional typology of games".)


Non-linear media

Aarseth also wrote an article, "Nonlinearity and Literary Theory", which was published in ''Hyper/Text/Theory'' and ''
The New Media Reader ''The New Media Reader'' is a new media textbook edited by Noah Wardrip-Fruin and Nick Montfort and published through The MIT Press. The reader features essays from a variety of contributors such as Lev Manovich, Richard Stallman, and Alan Turing ...
''. The article discusses the concept behind
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
texts, stepping away from the category of
hypertext Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typi ...
and delving into different types of media which can also be considered nonlinear. He identifies nonlinear texts as objects of
verbal communication Linguistics is the scientific study of human language. It is called a scientific study because it entails a comprehensive, systematic, objective, and precise analysis of all aspects of language, particularly its nature and structure. Linguis ...
in which the words or sequence of words may differ from reading to reading. He also outlines the different categories and varieties of nonlinear texts. Additionally, he talks about how writing is more than just signs and symbols. Writing can be broken down into two units which are called textons and scriptons. The essay also discusses hypertext fiction in depth as well as works of
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, such as
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the pl ...
, and
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s.


References


External links


Game Studies, an international journal co-founded by Aarseth

G, A, M, E, an international journal for which Aarseth is a scientific advisor

Making Sense of Games - ERC project
{{DEFAULTSORT:Aarseth, Espen 1965 births Date of birth missing (living people) Video game researchers Living people MUD scholars Norwegian mass media scholars University of Bergen alumni University of Bergen faculty IT University of Copenhagen faculty Norwegian emigrants to Denmark European Research Council grantees Electronic literature critics